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Traps

The following sample traps represent just some of the possibilities when constructing traps to challenge the player characters.
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Poisoned Pit Trap

Source PRPG Core Rulebook pg. 421
Type mechanical; Perception DC 25; Disable Device DC 20

Effects

Trigger location; Reset manual
Effect 50-ft.-deep pit (5d6 falling damage); pit spikes (Atk +15 melee, 1d4 spikes per target for 1d6+5 damage each plus poison [shadow essence]); DC 25 Reflex avoids; multiple targets (all targets in a 10-ft.-square area)